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Dream and Magic Edogawa Performance 5 Illusion 2

Name of the organization or individual
Japan Illusion Entertainment Association
subsidy category
Regional Grant
Grant Type
single year

FY2025 1st Term Regional Grant

Business Overview

A musical entertainment show centered on illusion magic. It is a production that can be enjoyed by the whole family, transcending generations, while the audience experiences the great emotion of people floating and disappearing and the surprise of the unknown. Delivering a sparkling time like a dream to children, parents and children, why? Why? This original work offers a surprising moment as a different world.
Before the performance, a magic class is held at an elementary school in the ward, and children are invited to challenge the real illusion together with a professional on the stage, and through the training in advance, the children's spirit of challenge is generated through their spontaneity and possibility thinking, and the goal is to contribute to the birth of independence and adventurous spirit. In addition to simply unfolding mysteries, the film also showcased novel scenes, such as a fun musical of the magic behind the scenes, as well as colorful scenes featuring performances from various genres and scenes incorporating unique Japanese culture.
Main character: Marie

Period of Activity / Project
Saturday, March 28, 2026 to Sunday, March 29
Venues
Edogawa Ward Cultural Center, Great Hall (Edogawa Ward)

Profile

[Japan Illusion Entertainment Association]
a body that fosters the development of possibility thinking while fostering curiosity and inquisitiveness and leading children to successful experiences
Through the implementation of experimental learning, the development of entertainment culture and communication beyond the language barrier of children
In order to contribute to the improvement of communication capabilities, the following businesses
perform.
1.Creation and implementation of entertainment-related events
2.Creation and performance of shows that combine traditional Japanese culture, Japanese technology and performance
3.Planning and implementation of hands-on learning
4.All businesses incidental or related to the above items